I'm pinging yahoo.com and am I'm puzzled by the result.

C:\Users\jon>ping -t yahoo.com

Pinging yahoo.com [] with 32 bytes of data:
Reply from bytes=32 time=195ms TTL=46
Reply from bytes=32 time=230ms TTL=44
Reply from bytes=32 time=175ms TTL=45
Reply from bytes=32 time=208ms TTL=44
Reply from bytes=32 time=180ms TTL=46
Reply from bytes=32 time=206ms TTL=44
Reply from bytes=32 time=209ms TTL=44
Reply from bytes=32 time=173ms TTL=46
Reply from bytes=32 time=170ms TTL=46
Reply from bytes=32 time=224ms TTL=45
Reply from bytes=32 time=200ms TTL=45
Reply from bytes=32 time=172ms TTL=46
Reply from bytes=32 time=258ms TTL=44

I vaguely understand the TTL value as the number of hops that the packet traverses to reach its destination, but I don't understand how TTL can have such a dramatic +/- 1 variance in such a short amount of time.

Also, it seems Yahoo has some kind of rate-limiting implemented as a persistent ping will start timing out after about 20 packets. Is this normal? bing.com doesn't even reply to me!

When pinging google.com the TTLs are consistent.

When pinging Twitter.com sometimes I get TTL=249, but usually TTL-58.

What's going on? Are my ISP up to no good or is there a less sinister explanation?

  • 1
    ibgp load balancing by one of your upstreams is a possible cause, but we have insufficient information to know. You can find this out by tracerouting... pls google for mtr and explore some more Jul 5, 2013 at 13:55
  • If you can provide your source ip (curl my.ip.fi) I can try several vantage points to see the return path options
    – ytti
    Jul 5, 2013 at 17:17

3 Answers 3


Most likely this is caused by load balancing across multiple networks. Each ping will take a different path and accordingly will have a difference TTL value.

I also read about search engine providers doing strange things with TTL, but its just going through a different route either way.

TTL values are different when sourced from different operating systems:

  • Windows: 128
  • Linux: 64
  • Cisco: 255
  • Solaris: 255

And yes, some sites will stop responding to ICMP after a certain amount of time, or when a rate limit is hit. I believe Google's DNS on eventually stops after a while.


Others have mentioned the multipath scenario to explain the variation in delay time. With ECMP (Equal Cost Multi Path) links you can have a scenario as per the output you provided in the ping to Yahoo, where the delay changes between results but reasonably consistently. So it looks like your traffic is being hashed over the same two or three paths, with varying lengths (delays) (although that is only speculation, I no one can say for certain with the information given).

Also, it seems Yahoo has some kind of rate-limiting implemented as a persistent ping will start timing out after about 20 packets. Is this normal? bing.com doesn't even reply to me!

Some networks do filter ICMP traffic which I find hugely annoying! So that could explain the "no pings at all" scenario. For scenarios where you have some replies, or limited replies, the network could be implementing a technology like Cisco's Control Plan Policing (or their vendor equivalent).

When pinging Twitter.com sometimes I get TTL=249, but usually TTL-58.

When you are having less stable result variation, un-Equal Cost Multi Path routes could be present, or a change in traffic engineer due to a link issue some where in the path. Again, can't say with the information given.


The variance of TTL on these packets could be explained by a router(s) that are taking a long time to process the packets. TTL is decremented by one after each hop if the time through the router is less than one second. If the time taken through the router is greater that one second TTL will be decremented by two rather than one.

See RFC791 page 29:

Time to Live

The time to live is set by the sender to the maximum time the
datagram is allowed to be in the internet system.  If the datagram
is in the internet system longer than the time to live, then the
datagram must be destroyed.

This field must be decreased at each point that the internet header
is processed to reflect the time spent processing the datagram.
Even if no local information is available on the time actually
spent, the field must be decremented by 1.  The time is measured in
units of seconds (i.e. the value 1 means one second).  Thus, the
maximum time to live is 255 seconds or 4.25 minutes.  Since every
module that processes a datagram must decrease the TTL by at least
one even if it process the datagram in less than a second, the TTL
must be thought of only as an upper bound on the time a datagram may
exist.  The intention is to cause undeliverable datagrams to be
discarded, and to bound the maximum datagram lifetime.

Some higher level reliable connection protocols are based on
assumptions that old duplicate datagrams will not arrive after a
certain time elapses.  The TTL is a way for such protocols to have
an assurance that their assumption is met.
  • 2
    With ping times below 300ms, this is unlikely to be a factor in this case, although it is good for people to understand this is also a function of TTL.
    – YLearn
    Jul 5, 2013 at 15:44
  • I'd be very concerned if a hop was taking longer than 1 second to process a packet. But I wasn't aware of this, I thought the field was changed as part of it passing through a processor, nice find!
    – user275
    Jul 5, 2013 at 16:57
  • 3
    TTL is not decremented temporarily in real life like the RFC suggests, it's strictly 'hop count', and named as such in IPv6.
    – ytti
    Jul 5, 2013 at 17:13
  • @ytti, true this is the way it should be, but some devices will conform to this section of the RFC. While most mainstream devices will not, I have seen this corner case on "off brand" gear.
    – YLearn
    Jul 5, 2013 at 20:03
  • I have actually seen it too... that's how I knew about it.
    – GerryEgan
    Jul 5, 2013 at 22:12

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