As I understand, TCP packets in a TCP session can take any path in the world to their destination, the path each takes depends on the routing tables of the routers it passes through, resulting in some packets taking different paths to others (other OSI layers/network factors are involved of course). My network admin professor stated that SSL establishes a "static" (or whatever you want to call it) data pipe, so that all packets take the same route as the initial. I can't find anything to support this, is it correct?
If so, does any other protocol suite (or whatever) create similar session "pipes" through routers? And can they work for UDP?
This all leads to a concept for UDP static data pipes for more consistent WAN performance, due to my widely varied experience with online games and latency/packet loss inconsistency. Is it being done now? How might I achieve this for my own software?